Beat2Tetris consists on a tangible interface to play Tetris with a partner, and evaluates the level of synchronization of the participants’ heart rates in real time. We designed to modes of play, one collaborative and the other competitive, to investigate the differences in how people achieved the task of earning 1000 points in each condition.

This game was developed during the MSc in Cognitive Systems and Interactive Media at Universitat Pompeu Fabra in Barcelona, 2017.

affective technology, tangible interaction, interaction design, collaboration